Photo of the Day
Shoutbox

midwestsurfguy: Merry Christmas!
292 days ago

sysmalakian: HAPPY NEW YEAR!
286 days ago

SabedLeepski: Surfin‘ Europe, for surf (related) gigs and events in Europe Big Razz https://sunb...
246 days ago

SHADOWNIGHT5150: I like big reverb and i cannot lie
180 days ago

SHADOWNIGHT5150: Bank accounts are a scam created by a shadow government
180 days ago

sysmalakian: TODAY IS MY BIRTHDAY!
166 days ago

dp: dude
147 days ago

Bango_Rilla: Shout Bananas!!
102 days ago

BillyBlastOff: See you kiddies at the Convention!
86 days ago

GDW: showman
37 days ago

Please login or register to shout.

Current Polls

No polls at this time. Check out our past polls.

Current Contests

No contests at this time. Check out our past contests.

Donations

Help us meet our monthly goal:

48%

48%

Donate Now

SG101 Banner

SurfGuitar101 Forums » Recording Corner »

Permalink Studio recording tips or stories

New Topic
Goto Page: Previous 1 2

I agree with the importance of a full stomach when recording. Hell, for most of you who know me, you know that I stress the importance of a full stomach when doing much of anything.

Also, don't hesitate to drink a little when you record - don't get blotto, but a couple nice brews really help to settle the nerves.

An interesting anecdote about our pending recording. We have a friend who works at Hyde St. Studios here in SF, so we'll also be getting a killer studio at a somewhat reasonable rate. In talking with him, I found out that we'll be recording in Studio D, which provides the best way for a full band to set up in a single room. Not only is it the room in which Green Day recorded "Insomniac", it is also the site where one of the most influential songs of our generation was recorded....

That's right folks -- "The Humpty Dance" by Digital Underground. We've been cracking up about that so much recently that we're really tempted to make some sort of hidden track....

~B~

image

For space/horror instrumentals, make sure to closely study the book Joe Meek's Bold Techniques before entering any studio Wink All to avoid getting that boring to death modern lame clinical sound heard on so many "surf rock" recordings today.

T H E ✠ S U R F I T E S

pyrobob
However, it does help to have what I call a psudo-producer, someone that knows what you guys sound like and can explain it to the engineer.

Building on what Bob has suggested, bringing a "psudo-producer" in can be a great idea. When I listen to play-back, it's very easy to focus only on my guitar part and essentially ignore everything else. If everyone in the band does that (and it's easy to do) the overall sound/vibe is ignored as the various band members hear only their individual parts. IMHO, you don't want to toss out an exciting live take just because the drummer thinks the closed highhat sound is too "pingy" or keep a dead sounding take just because the Fender bass player finally nailed that tricky part in the chorus.

I personally think that it helps to have someone you respect, someone you trust, someone who knows what you sound like, acting as a liasion between the engineer and the band.

Have a great time, Danny! I'm sure you'll make terrific music!

Cheers,
Chuck

SurfBandBill
That's right folks -- "The Humpty Dance" by Digital Underground. We've been cracking up about that so much recently that we're really tempted to make some sort of hidden track....

~B~

"Do the Humpty Hump. Yah, do the Humpty Hump..". A case of Hennessy for Bill and his crew at their next recording session. Surf is finally connected to 2Pac!

Twisted Evil > Angel

norcalhodad

SurfBandBill
That's right folks -- "The Humpty Dance" by Digital Underground. We've been cracking up about that so much recently that we're really tempted to make some sort of hidden track....

~B~

"Do the Humpty Hump. Yah, do the Humpty Hump..". A case of Hennessy for Bill and his crew at their next recording session. Surf is finally connected to 2Pac!

Joe,
Surprisingly, Hennessy is usually Rodd's drink of choice, so I imagine there will be at least a flask full at the recording session. I'm more of a scotch guy, but variety is the spice of life. After all, we have to have something to pair with all that Pabst Blue Ribbon!!!

~B~

Thanks to all of you who replied to this post and offered your advice and wisdom. Our first session went very well. We got all the drum tracks (5 songs) and bass tracks. I don't know how many of you are able to record the guitar parts live, but it became obvious to me that there was no way we were going to do it.

Recording with headphones is definitely a little unnerving. I think part of it is the guitar sounds pretty crappy in them (at least ours did. When we practice and gig, hearing our amps, they sound so great that it inspires us to play better. Perhaps these were just crappy headphones? In any case, we decided to call it a night as we were getting too fatigued to get quality guitar tracks. We go back in a week or so.

This is what I'd like some further help with. I noticed in the isolation room that the reverb was very 'reverb-ey' but not very drippy. We opened up these panels on the wall that act as sound absorbers but that didn't help much.

I'm all about the drip, you can hear it on my demos when I go direct from tank to recorder, but I don't think I want to do that, do I? I am sending a direct signal to the board at the same time I play, maybe I should run that through a tank and EQ it to enhance the drip? Any thoughts? I know I've heard some recordings where it's almost all drip(BitchBoys come to mind). How is that done?

Thanks,

Danny Snyder

"With great reverb comes great responsibility" - Uncle Leo

Playing keys and guitar with Combo Tezeta

Formerly a guitarist in The TomorrowMen and Meshugga Beach Party

Latest surf project - Now That's What I Call SURF

Hey Danny,
Maybe moving the mic closer the cabinet will capture the tank sound better.

Also, you can experiment with recording the guitar dry and sending the presiously recorded track to the tan and back into another track. Sometimes Amp Farm can get you what you ae looking for on the final mix as well. You are in a tricky spot right now sound wise. Anything recorded with effects on is pretty much a "One Time Deal". Which sucks for anyone with a reverb signature sound. But recording one take dry gives you a little room digital magic and blending with the reverbed take.

Hope this might help. These are things we have had some success with.

Headphones are always a pin to record live with. We are about to go through that soon.

-RT

Take your dry guitar track and play it through the reverb and amp when mixing. Of course, you'll want a dry guitar sound to play with in order to accomplish this...

SSIV

ask you tech if he has experience with this thoug - it's differnet from recording the wet and amped signal. also, if you already have trouble getting into it with headphones, you might want to give up a bit of sound quality for 'vibe' and record wet after all.

in my eperience, the mic picks up 'splash' better when the mic is furtehr away from the cab, rather then closer to it. I got best results with the mic about two feet from the cab. but - live obviiously it's close mic'd, I set the reverb's dwell and mix a tad extra, and got compliments on the sound. granted,we've been very lucky with sound people, live.

if you have time, experiment a little bit. it's a hassle and quite demotivating, but personally I think it's better to spend an extra hour on getting your sound, and have to rush your last two takes, then to have an extra hour tracking, but have all perfect tracks with a sound you think isn't good. ymmv.

WR

Rules to live by #314:
"When in Italy, if the menu says something's grilled, don't assume it is."

https://www.facebook.com/The-Malbehavers-286429584796173/

Danny,

Glad the experience is educational & enjoyable.

Do you have a nice set of headphones at home that you're comfortable with? If so, bring them to your next session and use them.

Spend some time with the engineer getting a sound in the cans that you like. If you don't like the way your guitar sounds in the headphones as you're recording, you won't get that inspirational take you're looking for.

As Redd Tyde & LHR indicate, the engineer is looking for a dry track to work with. i.e. one that doesn't have reverb/delay/etc. on it. You can cut the dry track to the recorder and still get the reverb/delay/etc. into your phones while you're recording. Your engineer is giving you the wet sound in the headphones. Right?

As Redd Tyde suggests, if the engineer doesn't want to commit to the wet sound while you're cutting tracks, you can run the previously recorded dry track into your rig and record that on a seperate (wet) track. You want to a line direct from your tank to a third track? You betcha! If that gives you the drip you want, then go for it.

Remember, your engineer will mix the three (or however many) guitar tracks together for a complex sound. I'd suggest a little delay going to the wet tracks so that your ear hears the pop of the dry track and the bloom of the wet tracks.

I don't have personal experience with an "all-drip" sound. However, the creative process is part of the fun for you. Try everything and keep what pleases your ears.

Cheers,
Kojack

Danny,
Two things I'd like to add:
1. I agree with WR about the mic distance. "Normal" practice is to really close-mic the speaker, but I found that doesn't capture the wet sound. Sounds scratchy and annoying ...moving the mic about 2 feet or more and playing with its aim will help you get what you want. You can add room mics, too.
2. I know how you feel about the headphones...what I did in the past when over-dubbing guitar parts, is just sit in the control room (the amp was in the recording room, of course), and listen to the playback through the monitors. This way you can really tell what you sound like (you are going to be mixing using the monitors, why not know what you're going to sound like in advance).

I'm not knocking recoding dry, or mixing 3 different tracks, but you might end-up with a "too modern" or overpolished sound. I'd try to get the guitar track to sound good through the monitors with amp settings, mic choice and placement (no processing like eq). If you get that right, you're saving yourself a lot of work later in trying to make it sound right after it's recorded.

Good luck,
Ran

The Scimitars

Hey guys,

I'm the engineer Danny has been talking about. This is a great community you guys have got going on here. I've been thinking about some of these ideas, and you guys are posting some I hadn't thought of, so keep 'em coming if you got em! I took a DI of Dannys guitar directly off of his guitar, so I planned on playing with that and seeing what type of sound we could get with that as well. And we'll deffinitally track his over-dubs in the control room so everyone is more comfortable. Thanks again for these tips, I'm new to recording surf and look forward to hearing any other tips you guys have.

Adam

Goto Page: Previous 1 2
Top