Photo of the Day
Shoutbox

midwestsurfguy: Merry Christmas!
286 days ago

sysmalakian: HAPPY NEW YEAR!
279 days ago

SabedLeepski: Surfin‘ Europe, for surf (related) gigs and events in Europe Big Razz https://sunb...
240 days ago

SHADOWNIGHT5150: I like big reverb and i cannot lie
173 days ago

SHADOWNIGHT5150: Bank accounts are a scam created by a shadow government
173 days ago

sysmalakian: TODAY IS MY BIRTHDAY!
160 days ago

dp: dude
141 days ago

Bango_Rilla: Shout Bananas!!
96 days ago

BillyBlastOff: See you kiddies at the Convention!
80 days ago

GDW: showman
31 days ago

Please login or register to shout.

Current Polls

No polls at this time. Check out our past polls.

Current Contests

No contests at this time. Check out our past contests.

Donations

Help us meet our monthly goal:

12%

12%

Donate Now

SG101 Banner

SurfGuitar101 Forums » Recording Corner »

Permalink What do you recommend for drums in lieu of acoustic drums?

New Topic
Goto Page: Previous 1 2 3 4 Next

I'm think I'm great at drumming on my desk. I get into the zone, and surprise myself quite often. So I'm thinking of just mic'ing it, then use sound replacement by velocity. It will also give me a good feel to align MIDI drums to. Professionals refer to practices such as this as it "Clownf***ing" None

raito wrote:

Often, trying to make drum parts without being a drummer is like trying to make horn parts without being a horn player. It's not too hard to learn a bit about how a drummer goes about his business, and apply that.

When the most popular song I ever wrote got recorded by a band, the drum part changed completely because the drummer literally couldn't play the part as written. That was partly because he didn't have enough technique, but also partly because it wasn't written the way a drummer would have played it.

Another cool option in EZ Drummer is that you can tap in a beat, fairly half assed and then select from a drop down menu of similar beats which are quite often much better and more natural. In the demo video it seemed quite effective

Cheers,
Jeff

http://www.facebook.com/CrazyAcesMusic
http://www.youtube.com/user/crazyacesrock
http://www.reverbnation.com/crazyacesmusic

raito wrote:

Often, trying to make drum parts without being a drummer is like trying to make horn parts without being a horn player. It's not too hard to learn a bit about how a drummer goes about his business, and apply that.

When the most popular song I ever wrote got recorded by a band, the drum part changed completely because the drummer literally couldn't play the part as written. That was partly because he didn't have enough technique, but also partly because it wasn't written the way a drummer would have played it.

Another cool option in EZ Drummer is that you can tap in a beat, fairly half assed and then select from a drop down menu of similar beats which are quite often much better and more natural. In the demo video it seemed quite effective

Cheers,
Jeff

http://www.facebook.com/CrazyAcesMusic
http://www.youtube.com/user/crazyacesrock
http://www.reverbnation.com/crazyacesmusic

Jeff that's EZ Drummer 2. Just like you say it's a wonderful tool but you can bet your bottom dollar the library is void of surf beat!

I've had some success with copying beat positions from audio to a midi drum track using my ears and watching the drum spikes on the wave file. For instance placing a Ventures track in my DAW and running a midi drum track directly underneath to locate those midi positions to trigger EZ Drummer or whatever you're running.

Does that sound unethical, from a guitarist perspective at least you learn how drum beats work this way, it's laboriously time consuming but the results can rewarding when you capture a real human groove.

raito wrote:

Often, trying to make drum parts without being a drummer is like trying to make horn parts without being a horn player. It's not too hard to learn a bit about how a drummer goes about his business, and apply that.

When the most popular song I ever wrote got recorded by a band, the drum part changed completely because the drummer literally couldn't play the part as written. That was partly because he didn't have enough technique, but also partly because it wasn't written the way a drummer would have played it.

Before I started arranging drum parts, I consulted with a friend who played. He taught me what went where and basically how to construct my own beats. For surf, I watched a few drumming tutorials on YouTube to learn how to do iconic surf beats and went from there.

I get the nagging feeling that some of my surf stuff isn't as "authentic"-sounding as it could be, but what would any genre be if it weren't for people pushing the envelope? I used a sitar pedal on leads once, fer cryin' out loud.

"Stop Me Before I Surf Again" at Band Camp.com

Does anyone on here have any experience of Native Instruments VSTs?

I'm tempted to pick one up, as all the sampled/synthesised drums I have are far too modern and processed sounding, but I'm torn between the Abbey Road 50s and 60s kits.
Logically, the 60s kit would be best as it's of the era, but based on their demos, the 50s kit has a bit more "looseness" in the toms.

surfaholic wrote:

Does anyone on here have any experience of Native Instruments VSTs?

I'm tempted to pick one up, as all the sampled/synthesised drums I have are far too modern and processed sounding, but I'm torn between the Abbey Road 50s and 60s kits.
Logically, the 60s kit would be best as it's of the era, but based on their demos, the 50s kit has a bit more "looseness" in the toms.

Here's a backing track I used the NI 60's in. I thing they're great, but like most sampling solutions - get somewhat tiring after a while, ear/brain fatigue, and there's just not enough depth. (disregarding my own lack of talent as a human sequencer...) The cymbals, although beautiful solo, hard to make sit right. Still, better suited than most 'non-vintage' drum packs.
I demoed the 50's, and for my taste, they're more 'specialized' - can be a great augmentation to the palette, but not necessarily as the main 'surf' kit. They might just be the more 'period correct' drums, if we're talking what was already in place in studios when the 1st wave hit... You're right about the toms, and the whole kit sounds 'jangly' and very lively. Layering between those two libraries can give commodious options.

BTW, general tip: Re-amp everything! Playback the drum track in your monitors, record a mono or stereo with room sound, and parallel mix back in. Better than NI's own mic/room sims, and to give it your own flavor/stink.

Last edited: Nov 05, 2015 13:45:28

Anyone tried a "Beat Buddy"?

http://mybeatbuddy.com/

Ron wrote:

Anyone tried a "Beat Buddy"?

http://mybeatbuddy.com/

Yes, I just got mine a couple weeks ago. It is designed primarily as a live performance tool but my plan is to audition it for use on an upcoming 13 song instrumental recording project.

So far I am very impressed with it. It contains 200 pre-programmed drum patterns, each with four different available fill patterns and 21 different drum kits, all played by human drummers. That negates "digital perfection" which is what makes a drum machine sound so obviously like a drum machine. Based on my experience so far, this one provides some pretty dang convincing real sounding drumming.

There is some cool MIDI stuff it will do and custom patterns can also be programmed via it's SD card slot. The pre-programmed patterns are on a 4GB SD card that comes with with it.

There is a lot of good information about the Beat Buddy online. Check YouTube for some good videos on the subject. If you buy one, make sure to get the optional 2-button footswitch. It is very useful.

I was intrigued with it because my recording setup is pretty old school with a Alesis HD24 hard disk recorder into an old Mackie 8 buss 24 channel board. I have an interface and the software for digital recording but I still like to record instrumentals the old fashioned way. If I ever switch over to the modern way, I'll buy dedicated drum software. For the time being and based on my initial impression, I think the Beat Buddy will work fine for what I intend to use it for.

For live work with a duo or trio, this thing would be killer....and it won't show up late for rehearsal or a gig, take a long time to set up, play too loud or try to steal your girlfriend.

Jack
aka WoodyJ

The Mariners (1964-68, 1996-2005)
The Hula Hounds (1996-current)
The X-Rays (1997-2004, 2024-)
The Surge! (2004, 2011-2012)
Various non-surf bands that actually made money
(1978-1990)

Last edited: Nov 05, 2015 19:00:05

Ron wrote:

Anyone tried a "Beat Buddy"?

http://mybeatbuddy.com/

http://surfguitar101.com/forums/topic/24980/?page=1#p338836

If you have to use a drum machine, try this little trick: only program the bass drum, snare, and toms. record that to a cassette tape. Overdub all the crashes, hi-hat, and ride. Then pull it back off the cassette tape and put it back into whatever format you normally use to record. It'll end up feeling more real than any drum machine you've ever heard.

Ron wrote:

Anyone tried a "Beat Buddy"?

http://mybeatbuddy.com/

Great news the Beatbuddy Mini should be in the shops now. It is much cheaper and does most of the stuff it's bigger brother can do.

I know this an old topic but what's everyone using nowdays for drum software. Looking to purchase some very soon.

Last edited: Jan 16, 2017 16:18:52

I use an Alesis SR-16. Not being a drummer, and not wanting to buy more software, it's the best tool I have that does the job. I usually stick to the dry sounds and add reverb/delay in the recording program.

Once I've got the drums programmed the way I want, I'll route the kick to one of the aux outputs, and then switch to snare, then tom(s), and finally cymbals and hats.

At the end of it, I have a separate track for kick, snare, toms (all three on one), and hats (all on one).

Once they are recorded in, I'll split the tracks and make slight changes to the timing, moving some hits slightly before the beat, and some on, and some after. That helps give it a more human feel. If it needs even more, I'll record the cymbals in real time playing to the track, not programming.

I use Superior Drummer 2.0 in Cubase 5, I think that with good results. I program all de kicks for the drummer, is easier with practice.
An examples:
Munster Cover
Lie To Me Cover

Check My group
The Phantom Dragsters

The Phantom Dragsters

After using a few XOX drum machines and older "auto-accompaniment" drum machines, I got one of these beat buddies and for practice & it works great. Not sure I'd do a final recording with it, but I find the "boom cha cha boom cha" :-> in the beat buddies ahem "older" rythm folder pretty good for laying down parts. It's fun and gets a good feeling going, more than a static drum machine auto-fill type thing.

Then I use BFD(3) to replace the parts myself, etc.. by playing the parts into the DAW via midi from a Roland Handsonic, the Handsonic let's you get good dynamics etc.. in a way that I never could achieve with a keyboard midi attempt. any old midi drum pad will work.

Last edited: Jun 09, 2017 12:21:15

I've been looking for backing drums to play long with and don't know what would best suit my needs.
I've had a Digitech trio and have never really bonded with it. I'm not sure if a beat budy would be much better.
Is there any drum freeware worth trying to make my own tracks? I'm just a basement hack looking for a simple setup.

As a fellow 'hack' I'll recommend Hydrogen (http://hydrogen-music.org/). It's pretty easy to use and sounds good to my ears.

I use the 'UltraAcousticKit' because it has the most sounds. If you search your computer for where the sound files live, you can add your own or edit existing sounds to make them louder, different pitch, etc.

One thing to watch out for is playing snares quickly, as it will have a machine gun sound. You can reduce this by blending the different snare sounds available in adjacent 'hits.'

You can export the drum track as a single track or with each drum, cymbal, etc. in its own track, which allows you to get some separation in your mix.

If I'd stop buying old guitars to fix, I might actually learn to play.
Bringing instruments back to life since 2013.

Slate is my main drum plug in. I also have a bunch of others and mix and match and also hire real drummers.

It’s a good question because it brings up the aesthetic of the music, to stay traditional or “venture” into different creative territory. The classic surf canon is live kit. The tempo floats.

I’m debating this question now as I prep some instrumentals. I’ve got live drums on some of the tracks already. They sound great. The question is whether that’s where I want the music to live. It’s tempting to add non traditional elements to expand the palette. That’s a personal vision thing only I can figure out. Although I’m always open to ideas on the subject.

But it’s a meaningful decision from a production viewpoint. A snare sound can determine the decade of the sound. One choice and you can displace your intent by thirty years.

If the sound of live drums is desired, use live drums. Record the demo. Hire a remote drummer to record live and send back multi tracked drums. Then be prepared to re-record any parts that need adjusting to groove with the real thing. Sometimes it hurts to have to re-record a fave part. But groove is king. Don’t be lazy.

If you track to a loop, you are not limited to it.

Drums are a big part of surf. A lot of surf is power trio - minus the vocal. So these decisions are important to the music.

Squid From Madrid - New Single on Bandcamp
MB Website

FWIW, there's no law that you can't use a combination of digital and live. I've always had a deep appreciation on what a good drummer brings to a song. With Surf, it's X 10! But if you are limited, you work with what you have. They say the best art is made in a limited situation rather than a situation of infinite choice. Pay a lot of attention to how computer savvy you are. There's a lot of younger salesmen who have a very different world view because...they grew up in a different world. If you get something that just raises your blood pressure, my guess is you'll learn to avoid making music. That would be a bad thing.

mj
bent playing for benter results
Do not attempt to adjust your TV set.
https://www.facebook.com/Bass-VI-Explorers-Club-179437279151035/
https://www.facebook.com/Lost-Planet-Shamen-366987463657230/

Cool

Goto Page: Previous 1 2 3 4 Next
Top