Posted on Jul 18 2010 04:55 PM
I've dicked around with sampled drums quite a bit, I think the technology has improved quite a bit, things don't necessarily sound so obviously drum-machiney as they did back when, and while there'll always be a difference, I think you can fake it well enough to fool a lot of people, if not yourself.
All of this assumes mostly computer-based stuff, but if you choose to go that route, I can make some suggestions:
1) Get to know controllers: midi-pads, keyboards, drum triggers, all have foibles and quirks. The controllers are your best chance at doing "live" sampled drums, as if you turn off the quantize function, then any timing errors or "character" if you want to call it that, is going to be your own. Hitting a drum too hard, too soft, this is all in the controller, whereas point-and-click quantization or beat-mapping has a more roboticky feel;
2) Multi-track the bejebus out of your "kit": most sample drum-applications come with groups pre-collected, might even be the same drumkit in real life recorded in the same space with the same mic, which is nice, theoretically, but when you aren't actually confronted with the necessity of arguing with a real, live, drooling, dope-smoking, raw-meat-eating drummer, in my experience, you're going to get picky as hell about your sounds (although, if programming is a necessity, and not a pleasure, you may just wanna get it over with, in which case, this may not apply to you), and being able to tweak volume, signal strength, processing, panning, etc., on an individual track, rather than messing with the sample-application settings (which are often applied globally, rather than to an individual virtual instrument) makes things a lot more satisfying;
3) Process the crap out of your drum-sounds. This sounds counter-intuitive for surf, which tends to limit the amount of horsing around with signal that you experience, but recording live drums involves this huge number of environmental variables, mics, placement, compression, natural vs. wired reverb/delay, phasing, yada-yada, and punching in plug-ins and tweaking them, sometimes past the point where the drums sound "naturally" recorded, can have a better overall effect than trying to keep it clean and simple when you're obviously using an artificial medium;
4) Totally analog it up: I only used it for a break, but programming my samples, then playing them through an amp in a natural space (laptop>amp) and mic'ing the results gave me, for about 8 beats, some of the most awesome sounding non-live drums I've ever recorded;
5) Mess with it: there is a habit, with programming, to put your effort into a pattern, and then re-use that pattern. Real, live, mentally-unbalanced, compulsive, anger-management-issues-having drummers aren't usually thrilled playing 8 minutes of the same rhythm, exactly, perfectly, invariably, and are noted for messing around with stuff on the fly. Regular jackoffs may not notice tiny little details, not necessarily fills, or riffs, or solos, or anything, but I have a rule, whenever I use a pattern repeatedly, to change each instance of that pattern, even if only by one note. To my ear, it makes a world of difference, even if you're not trying to fool the listener into thinking you have a real drummer, but if you're trying to not convey the impression that everything's online.
Anyway, this is what I've learned. Your mileage may vary.
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Cheers,
The Damnthing
"Anythin' worth doin's worth overdoin'."
-Louis Bert Lindley