Joined: Feb 26, 2006
Port Fierce, Florida
Posted on Oct 02 2006 12:00 PM
I've had Fruity Loops, a drum loop program, installed on my computer at home for awhile now. I've used it to program some really basic drum beats to jam along to, but it seems like most of the presets are much more techno oriented. Any of you guys use the program? Any suggestions or loops to share?
Joined: Feb 26, 2006
mojave desert, california
Posted on Oct 02 2006 12:35 PM
I have Fruity Loops on my machine, and I agree 100% with your assessment: basically useful in the techno/electronica world...but, not too useful if your going for "real" drums.
I don't use the FruityLoops for any surf-like drums: instead, I rely on good old Boss Dr Rhythm DR-550:
Joined: Mar 15, 2006
Posted on Oct 05 2006 10:29 AM
I have a fairly new myspace page with two songs, one of which (Gill Man's Revenge) was recorded (badly) using Fruity Loops.
The song itself sounds awful: it's too quiet, not all the tracks are present, etc. You can hear the drum loop, though.
My friend, who has the program, is into electronic music, and I agree about what you both said. It is better for stuff like that.
Joined: Mar 17, 2006
Posted on Oct 05 2006 12:08 PM
There is an item in FL studio you might want to try.
It's the Piano Roll. Along with it you can use the Plung-in Sampler Player "FPC"
From FL Studio:
FPC is a self-contained drum machine which makes it easy to create, edit and swap drumkits on the fly to tune the sound of the drumloops in your project. FPC supports 16 multi-layered patches per drumkit bank.
I use to use FL alot for drum programming and with the piano roll you can place the hits and adjust their velocity not volume. (more real)
I always like to place the cymbal hit just behind the kit hit. It makes it sound like a real person did it.
Another is to place ghost hits on the snare and kick example: snare count (1, du-POP, a , POP) You can sing this phase and hear the ghost hit (du) and (1 & a) are kicks with "a" falling just after "3 and". So it goes (1 and a 2 and a 3 and a 4 and a) You Kick 1. snare ghost on "a" Snare Hit on 2. wait until "a" after "3" to kick again then snare hit on 4.
I posted this link once in another thread but I think this will give you a good example of what a piano roll can do. Listen closely to the Kick and Snare and you hear the ghost shot. without them it would really sond like a machine.
Done in Reason 3.0 and SawStudio